The Recommended Selling Price (RSP) scheme represents a huge step forward for the great many people who do not have 3D printers and may wish to get their hands on some AuthentiKit.
We have established a worldwide network of AuthentiKit community members who have 3D printing capability and have agreed to print AuthentiKit parts for others to an agreed fixed price and quality standard. That quality standard includes a warranty.
If you love tinkering and building projects then this probably doesn’t interest you but for most people the ideal would be a single box with everything in it so you can just sit down and assemble your throttle quadrant, trim wheels, flight stick etc. Well we’ve got pretty close. The process of getting hold of some AuthentiKit is now as simple as this.
Choose the kit you want
Follow the link through to SimKitSupplies.com where you can order the hardware kit, including the tools you will need, for direct delivery anywhere in the world. This is Box #1
The price for the 3D parts kit is shown on the same page along with with a request form. Fill that out and you’ll be contacted by a quality checked printer in your local area who will confirm their P&P terms and answer any questions before you place your order with them. They will ship the 3D parts to you. This is Box #2
The hardware kit also contains the tools you will need so once you have both boxes, all you need is a kitchen table and a spare Sunday afternoon. If you’d be happy to assemble an Airfix kit you should enjoy these projects too!
I’m delighted to finally be able to announce the AuthentiKit collaboration with Aeroplane Heaven. Working with Baz Bromley on the finer details of the Spitfire Mk1A throttle quadrant has been great fun. These guys have so much knowledge and passion for their aircraft and the final solution we came up with for the Boost Cutout implementation was extremely rewarding. The throttle quadrant, elevator and rudder trim wheels are available for download as of today.
For such a simple device, trim wheels can be the source of a surprising amount of frustration in flight simulation. The ideal of course is that you rotate your trim wheel a certain number of degrees and the wheel in the simulator mirrors that amount exactly producing the desired amount of trim. In practice it is almost never like that as the simulator has to cope with being mapped to a variety of devices all of which generate pulses or clicks at varying rates
a key press and whatever auto repeat speed kicks in
a hardware trim wheel which has a variable number of clicks per revolution
a mouse scroll wheel which also has a variable number of clicks per turn
Since Microsoft Flight Simulator’s launch there have been a number of iterations in how they handle trim wheel rotation speed and it is easy to finds support threads on the MSFS forum expressing frustration about this issue.
In one test with the Spitfire MkIX we found that you needed up to twenty rotations of the trim wheel to achieve a full nose up trim!
An issue for all hardware manufacturers
This is a problem for all manufacturers of trim hardware, such as Flight Velocity, who had to rewrite their software to achieve a reliable solutions for customers.
We’re hitting this problem too particularly with the elevator trim wheel (the rudder trim wheel seems to work well for some reason) so we have a project underway at present that should provide a solution not only for AuthentiKit but for anyone making trim wheels for Microsoft Flight Simulator. Our aim is to provide a number of algorithms to give people flexibility to match the physical hardware to the sim as precisely as possible – after all we’re passionate about things being authentic and feeling right !
Apply a multiplier so that each real click of the hardware encoder sends a multiple of clicks to the sim which could be fine tuned to the aircraft
A two speed option – slow and fine or fast. The software detects when the wheel is being moved quicker and automatically applies a speed up multiplier
Simulating an axis – the wheel can be calibrated so that you choose how many rotations/pulses of the wheel equate to a full range between 0 and 100%
Free and open to the community
Our intention is not to limit this software to AuthentiKit products, after all AuthentiKit is very much a freeware open solution and actually uses very simplistic technologies. We will make this software available for free download to anyone who may find it useful whether they use a commercial hardware trim wheel or a self-built home cockpit.
Today Big Radials released their P-40B Tomahawk for Microsoft Flight Simulator. This is a very exciting day for AuthentiKit because their download also comes with replica flight controls created directly from their CAD files for a really authentic peripherals option when you are flying their feisty looking warbird.
The first control available is an elevator and rudder trim wheel set, soon to be followed by a throttle quadrant and coming later on will be a replica flight stick. These controls use the same Universal Hub as we created for the Spitfire MkIX controls which is a great cost saving as the hub contains the expensive part of the system.
Today we release an upgrade to the Spitfire MkIX Add On Kit B which now includes a rudder trim wheel as well as an elevator trim wheel. So now this kit comprises.
Elevator trim wheel
Rudder trim wheel
What makes this launch so special though is that the rudder trim wheel was not created by me, but by Ian Colman a member of our Discord community. I released a beta version of the AuthentiKit SDK to a few people to try it out and Ian used the SDK to create this AuthentiKit compatible flight control. It plugs into the Universal Hub just like any other AuthentiKit control and in fact uses a lot of the same parts as the elevator trim wheel.
A particularly interesting innovation that Ian has introduced is recessed lettering which is easily filled with white silicon to easily create these distinctive decals. See the assembly video for how this is done. I need to make a few changes to the SDK before I release it more widely after which I hope to see many many more AuthentiKit compatible flight controls.
The throttle quadrant project was finally concluded on 5th March 2021, 85 years to the day since Supermarine Spitfire prototype K5054 first took to the skies. Unfortunately I could not quite complete the YouTube video post-processing and upload until the 6th March but I feel duty was still done.
This throttle quadrant is the third product in the AuthentiKit range of freeware hardware flight controls and comes on the heels of the elevator trim wheel and spade grip flight stick. So now we are using 3 of the 10 inputs to the AuthentiKit Universal Hub. Landing gear will be next. Here are the key features of the throttle quadrant.
Super sensitive, frictionless and precise hall sensors on throttle lever, mixture and airscrew
Authentic scale replica
Bomb release button
Comes paired with a fully working scale replica of the elevator trim wheel
Self build kit – Allow about an hour for assembly
Quick release plate and socket. Instantly swap this throttle for a P51, P40B, Fokker P41D or whatever you fancy flying next (these quadrants are on the roadmap for 2021)
OzWookiee got in touch recently. He’s behind The Goose that has been giving everyone a lot of fun in MSFS. He recently launched Big Radials and announced they’re coming out with a P40B for Microsoft very soon. It didn’t take us long to decide that we’d work together and create some AuthentiKit flight controls for this feisty looking warbird! Big Radials are sharing designs from the aircraft development which makes the design of the flight controls much easier. I’ll post some work in progress designs very shortly.
In case you missed it Flying Iron Simulations just announced that their Spitfire MkIXc for Microsoft Flight Simulator is now in its final beta testing stage with public release due very soon. Looking at my notes I see it is just over 2 years (29th Jan 2019) when I first approached Alex Kassabian at Flying Iron Simulations and told him of my plans to 3D print Spitfire parts. He’s been a great source of support and technical advice ever since and I wish the guys at Flying Iron Simulations every success with this launch. I’ve been involved in the beta testing myself and I have found it an absolute joy to fly – especially with my AuthentiKit Spitfire flight stick 😉 No seriously, the fluidity of a proper flight stick compared to a short throw HOTAS joystick makes for a completely different experience.
I’ve had rather a shock this week. It has transpired that some of the reference materials I used to model the shape of the spade grip handle, lever and upper angle bracket of the Spitfire MkIX flight stick were the intellectual property of Heritage Flight Simulation. These guys have invested a huge amount of time meticulously detailing every inch of a Spitfire MkIX and their highly detailed plans and other products are available from their website.
I had a very amicable phone call with Roel Stausebach, the managing director of heritage flight simulation, and explained that the reference images were obtained in good faith from a 3rd party who was known to Roel. He was very understanding but we were both in agreement that the designs in my download that used his references should be taken down ASAP. From my own experience running a design company prior to AuthentiKit I am well aware of the importance of intellectual property, even in this digital age of sharing, so I’m somewhat embarassed to have made this naive error.
I would like to thank Roel for his goodwill and allowing time for me to make changes, so as not to leave supporters of AuthentiKit in the lurch. I’ve had a very busy week going back to my Fusion 360 sketches and redrawing from my own Spitfire photographs and other references I had purchased. A bit of creative licence was needed too where the references weren’t very clear. I think you’ll still like the result – the photo is of my new fire button.
As of now the download available on this site contains reworked references which do not draw from Heritage Flight Simulation’s work. As you’ll see on my download page I haven’t quite finished a couple of objects but they’ll be added in the next couple of days .
We’ve also agreed that I owe Roel a beer which I hope to make good on when I can get out to Wexford in Ireland and check out their very impressive MkIX simulator. Having built a G-Seat myself I’m particularly interested in that feature of their simulator.
Updated 07 Feb 2021 – The remaining objects have been reworked and the current version 2.5 now contains all downloads.
I’m very pleased to announce that Version 2 of the Spitfire MkIX flight stick is now available. If you watched my videos you’ll see that the first one had both fire button wires joined within the body of the stick so that either one would produce the same result. This was a technical issue as I didn’t have a spare wire in the lead connecting the stick to the hub. After doing tests though, despite the advice technical advice of the maker of the circuit board I found it was quite safe to have the roll axis share a ground wire with another axis. This gave me the spare I needed and then I just needed to modify the button engineering to allow it depress in the centre and activate both the machine guns and cannons at the same time. I hope you enjoy it!